Hi! For project of mine, ive been creating a shooting range level of sorts in UE4. Functionally similar to how the training level in Call of Duty 4 worked. So far I have all of the blueprints I want in bar two. With these two, im not sure how to approach them (Im pretty new with blueprinting) So if anyone could give some…
Hello internet friends. Over the past couple months I've been learning various 3D software for creating environment assets. I've already been creating props for a while now but am transitioning to creating environments and using UE5. While learning these software I've been creating a bunch of random vegetation props and…
Upon merging together two meshes I've ended up with two uv sets, somehow. I don't know what happened. But I want to take the uvs in UVW and combine those with UVW1. I can't seem to make this work.
Texture format and bit depth for the normal maps? Also why is there a world-space normal map in Painter? Edit: I don't see a shading seam in Painter, maybe you forgot to attach that screenshot? I do see the normal map alone in Painter, and there is a color difference along the UV seam, but this is a necessary thing with UV…
Maybe I need a new pair of spec's or my eyesight is getting shot with age :# otherwise I'm prepared to offer some benefit of doubt, for example their previous completed projects from blockout to UV - baking more or less was two weeks so at face value does appear there's continuity there...
For the best results and maximizing use of UV space, When should two smaller maps (like 1024) be used or be EXPECTED to give better results instead of using a single big map (like 2048). I don't want to spend the time texturing something on a 2k map, to find out textures look more crisp if I used two 1k maps. Is there any…
Hello, i'm here because we are in urgent need of Two Unreal Script programmers for our project Rize F2P. As our current programmer has now got limited working hours due to his full time job, we are looking for two programmers who have experience using Unreal Script creating core gameplay mechanics, any Multiplayer game…
Hello, i'm here because we are in urgent need of Two Unreal Script programmers for our project Rize F2P. As our current programmer has now got limited working hours due to his full time job, we are looking for two programmers who have experience using Unreal Script creating core gameplay mechanics, any Multiplayer game…
I'm trying to transfer sculpting detail between two models that share the same base mesh by extracting a vector displacement map from Model #1 and then using "Sculpt Using Map" to displace Model #2 to match Model #1. The problem I'm encountering is that the displacement of Model #2 is less than that of Model #1. I played…