Hello Polycount. I know that I am kind of late to this party, but I want to know 'in general' which PBR texturing workflow people use Substance or Quixel? And why/what they use it for? I already have Quixel Suite, but not MegaScans. I have only really completed one project as a test of the technology a few years back. I am…
While I agree completely with EarthQuake fridge example and we did use separate AO map for that purpose long before PBR , still from what I saw in U4 and other game engines ( non Marmoset) with mostly simple metallic/roughness approach+energy conservation we do need extra "cavity" and " speclevel" maps just because PBR is…
I've been working on this for a bit but figured I'm getting to texturing and will soon be breaking it apart for low poly and baking so I can finally mess with PBR in tool bag. (Haven't really gotten to do any PBR) It started as a hard surface exercise in Zbrush since I wanted to learn a work flow for hard surface that…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
hey guys! I have a question about pbr textures... i would like to know how expensive they are for engines? Does anyone have alreday some experience with pbr textures ?
That link BeardedMike posted is gold! Try not to get too intimidated with PBR, its really not too different from earlier rendering practices, just the texture maps are slightly different. Since you're still new to PBR and texturing I think adding Substance into the mix is too much to learn at one time. Get more comfortable…
Okay everyone, so I have quite a few questions I hope you guys can answer. I have been modeling and texturing in quixel 1.8. The software is quite amazing and takes my model and really sells it. Now its so easy to texture in there that it almost feels wrong. I will provide a few assets I made in there for a scene im…
PBR SPORT BALLS PACK A high quality collection of various sport balls ready to customize and use in Unity 5.x Available on the Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/44478 Description: The PBR Sport Balls Pack contains 26 customizable sport ball models with 2048x2048 high quality Physically Based…
Hey! I just recently finished my first PBR (or what I understand to be pbr) model! https://www.artstation.com/artwork/W2zVmv Tell me what you think! I'm still a newbie when it comes to all things 3D but I'm learning fairly fast.