Whats up everybody, I just finished the Uving the first Material, I will be splitting the Model in 2 or 3 different materials (probably 2) in order to keep the quality in and to have a better management of the textures. I used Maya tool to Uv that part. I will be using Maya for everything else, and maybe if I got some…
Hey just so you guys know I'm kinda new to this whole shader coding thing and coding in general. Anyways i have this plan to make a viva pinata style shader. The only problem I have at the moment is the shader doesn't seem to take any lighting information from the scene. example. The fur looks cool but as I said the fur…
If I correctly understand you there is a way to do it but thru file edit. If you go to your QUIXEL folder ...\script\presets\Materials\... or your shared presets folder you can find a .xml file called like your material (just search it there). Open it with Notepad of Wordpad and you will see something like that. (If more…
Nice! Although if I were you I would have made tiling textures for that building. Also does that gas pump have a spec map? If not you should to get some materialy defination in there! and why is there a weird ridge between the road and the sand? I think you need to tighten up where the road and sand meet as well It is…
Hi all, I have question. I'm currently using 3ds max 2021 which uses Physical materials. When I export fbx with embbeded texutures turned on and import this into Unity my materials are all white. Are physical materials supported by Unity? I'm new to Unity and also to the new Materials in max2021. I did small test with box…
So i have done some texturing so far.I am not able to get the exact feel of the material.I have posted the material reference image below.I would like to know how others approach the metal texturing. I had done a base metal diffuse and then worked on the specular to try to get the feel of the metal.But it seems like it…
-- This script will bake lighting into textures. -- It clones the mesh and breaks it into new objects by materialID -- It loads a lighting rig -- Rick Stirling February 2005 -- Get the model originalObj=$ -- Clone it myclone = copy originalObj --copy the original object -- Hide original select originalObj hide $ -- Load…
Heya, So let's try to answer some questions. Q: can you make it look this good when rendering in Vray without unwrapping and baking? A: Yes you can, for most of the details you will need to make it high poly ( as in create it as it should looks ) Meaning you will have to model most of the things with as much details as you…
Wow guys thanks, the maxOps.CloneNodes function was what I was looking for. @SyncViewS, thanks for the function, unfortunately for what I'm applying the functionality to it isn't really what I need. But seeing how to structure the resulting array and all that was a big help. I'm writing a script which takes in all the…
Hehe, maybe 'great' was pushing it, but I guess the point was made. Back to the topic generally though, I can't find that GDC talk but it was pretty clear in the stats there that loads of people get jobs in games industry, but then decide to leave soon after because it's not what they wanted. So that says that getting the…