thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…
@Eric Chadwick Thank you so much Eric! For the grip I use tattoo grip tape and just roll it around until I find a shape that feels comfortable. I think the thin brushes handles is making me grip very thightly and since I'm having a lot of issue with my thumb join I am trying to prevent it as much as possible. The bigger…
Hey, thought i'd start one of these up for my Major Project, assessed in about 12 months time. Aim is to get cumulative feedback on what I'm doing, as well as forcing myself to keep a progress log (one of the requirements of the project). Hopefully I can keep this updated, but i'm always a bit slack about it. Basic…
Here's one possible solution to modeling this ball, I'm using 3ds Max. I start with a sphere primitive and trace the pattern in orthographic mode with splines: You can then either conform those to the sphere or use any other modeling method to get the curvature. After fiddling with the shapes a little bit, you can quickly…
Hey guys, I'm in the process of putting the final touches on a character rig in 3DS Max using CAT rigging. While I was originally going to do a simple eyebrow, eyelid and jaw bone setup, I find myself with a little extra time and want to do a couple of mouth bones for additional expressions. However, whenever I add a new…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
This has been a long time coming, I am incredibly happy to announce that I am finally releasing one of my personal mech parts kitbash sets that I have built and use on a daily basis for my own production work. The Full Kit Includes:- 235 Total Pieces meticulously organized and broken up into 7 distinct categories.-…
Here's what i have so far, i have yet to take it to my instructor and see if any changes can be done to improve this atm. Any feedback is greatly appreciated, thanks!
I recently sculpted this cute little fella concepted by Tooth Wu: https://www.artstation.com/artwork/NGaQaz I really wanted to improve my skills in rendering and also wanted to try out some polypainting. It was also nice to not worry about topology too much, since this wasn't supposed to work within a game anyways. You can…