I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
So one thing I've struggled with a lot is clean sculpture. Now I find its easier to get clean mesh when you have a higher topo and smooth strokes, pretty basic. But then how I want tosculpt is starting at a lower base, and I think I just don't move up fast enough. So I end up with something lumpy when I remesh and project,…
https://www.youtube.com/shorts/zq4kP-CV4-Y In blender you can sculpt but also sculpt with textures. https://www.youtube.com/watch?v=DQqAUudezMg Have fun! :)
I’m very happy to share with you this finished sculpt, my first fanart collectible figure. It started as an anatomy excercise which later turned into my own version of Brian Pulido’s Lady Death. It’s very special to me as this is my first time for lots of things: First time sculpting a semirealistic figure, first time…
Starting to get somewhere with the Sewer environment. I sculpted the fan and made a stone wall tileable in Zbrush and set up world aligned textures to avoid weird seams. Also sculpted/textured some mud piles for the ground, but I think I'll edit these since they look very low poly when i actually put them in lol. I can't…
Hey guys, this is work which I did in accordance to the orders for a workshop dated June 19, 2014 at VTC academy, Hanoi. Hope you like it! Title: Catwoman Version by Dsculpt Studio Country: VietNam Software: 3Ds Max, Maya, Vray, Zbrush
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
I couldn't imagine creating characters without ZBrush. Well, I used to model them only with "image planes" poly by poly, when I started in December 2012, but soon after I found the world of sculpting in Sculptris... that was the biggest relief ever. And soon I switched to ZBrush, and there's no going back. I love…
Need help improving my female face model Hi everyone, I’m working on a 3D female face model, but I’ve run into a problem: my model looks noticeably older than the reference images I’m using. I’m not sure what I’m doing wrong, and I’d really appreciate it if someone could take a look and point out my mistakes. If it helps,…