bind "mesh cleanup" to a hotkey and use it OFTEN. Modo is pretty destructive and you'll see a lot of strange things. As for smoothing groups assing a separate material to faces and adjust smoothing angle in material properties (surface normal section). http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=66924…
Spotify is a swedish company, what you are talking about has been talked about alot in swedish media earlier before real data surfaced. Recently some swedish music industry-whatever organisation went out and said that spotify was the biggest source of income for them, thus making it official that they are NOT paying…
Okay everyone, thanks for the feedback. Here is a picture of the Sdkfz 251 http://lh3.ggpht.com/_LKvAtKe4fSQ/Rj0oLRDkX2I/AAAAAAAAAFA/xOF0UI01UJ4/IMG_3721.JPG @dolemite: Hey sorry about the big words across the top, this is the Maya PLE and those pictures are screen grabs. I can't get around them unless I post just a…
#80 and #83 have some pretty nice colour choices and I like your EOW stuff. Throughout this sketchbook you can really see how much better the pieces you've invested the time into usually turn out, and I would encourage you to continue on those type of pieces. It would also be nice to see you use some photorefs and do a…
My skin and eyes result. Not sure if I will introduce some hair planes in the eyebrows. EDIT: Started to work on the hair planes. Tested a few different setups. Tried the thinner with less coverage method but without success sadly. Threw some planes with the Object Paint option in Max and experimented with different…
[ QUOTE ] I find it funny that people that where born in the mid 1980's are latching onto 8bit nintendo, GI-Joe, Transformers and Star Wars as if it was some how the stuff they where raised on. Sorry guys maybe your big bother was raised on this stuff, but really by the time you knew what 8bit was there was SNES, GI-Joe…
Ya, you start playing the game way differently. You actually try and dodge all the spells that elites drop on the ground. you start using diamonds and amethysts in your slots. Change your build for more survivability. But ya. its definitely the rush. Also, I love the sense of achievement. Not just the in game achievements,…
Looking nice! Few spots that stood out to me. @ ~74, the torso is a little more forward than your pose, that should help with the back leg locking to full extension trying to reach landing. play around with some compression in the torso translates, could help sell the landing more as well. The other one is the scapula…
Hi everyone, I've received a number of requests from game developers for .ogg versions of my tracks and have been asked why .ogg files aren't posted on my site. The reason is that my hosting company doesn't support that file format...so please feel free to convert my tracks to .ogg (or any file format that you need.) :-)…
Hey there, I'm having a problem applying Jigglebones to a model I'm working on for TF2. Now, I should point out; I'm a complete novice at modelling in general. I've got one hat I created submitted off to TF2's Contribute, and this is my second one; it's also my first to implement jigglebones. My model. The problem. My…