Following Scott Spencer's Digital Human book. At the retopology stage. After several hours of trial and errors I finally got a semi-decent projection. But I still came across some projection errors where I had to use the morph brush to literally erase some parts completely. Now I'm gonna resculpt the lost details. Then I…
This was my first time bringing a sculpt into Maya as I wanted to learn Xgen, which was quite a struggle given I didn't even know how to use Maya. I could have finished this weeks ago if I just used fibermesh, I definitely don't want to do any more projects this large for awhile, staying in zbrush is so much easier/faster.…
I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
So one thing I've struggled with a lot is clean sculpture. Now I find its easier to get clean mesh when you have a higher topo and smooth strokes, pretty basic. But then how I want tosculpt is starting at a lower base, and I think I just don't move up fast enough. So I end up with something lumpy when I remesh and project,…
Hey guys, this is work which I did in accordance to the orders for a workshop dated June 19, 2014 at VTC academy, Hanoi. Hope you like it! Title: Catwoman Version by Dsculpt Studio Country: VietNam Software: 3Ds Max, Maya, Vray, Zbrush
I’m very happy to share with you this finished sculpt, my first fanart collectible figure. It started as an anatomy excercise which later turned into my own version of Brian Pulido’s Lady Death.It’s very special to me as this is my first time for lots of things: First time sculpting a semirealistic figure, first time…
I couldn't imagine creating characters without ZBrush. Well, I used to model them only with "image planes" poly by poly, when I started in December 2012, but soon after I found the world of sculpting in Sculptris... that was the biggest relief ever. And soon I switched to ZBrush, and there's no going back. I love…
Hello! I knew about the Technical Artist role prior to my career shift, but after getting into the job as a 3D Artist, I started really enjoying it, and kinda forgot along the way to look into it in more detail. I've heard that Technical Artist roles are required to have a lot of technical skills across DCC Tools? With me…
@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…