Hi hows it going? Want to get some feedback on my work, tell me what you think. 214 tris 1480 tris 92 tris 250 tris used meshlab to get the low poly 600 tris for all 4 of them.
Hey guys! Here is my fan art of Adam Jensen. Its lowpoly ~90 k triangles, 3 textures 4k. More pictures you can find on artstation. https://www.artstation.com/artist/spacecentipede Hope you like it. Also here is turntable: https://www.youtube.com/watch?v=cyf9QG74Ghs (1.87 MB)
Thanks I'll take a look Goofing around with getting a nice dead look on the face, just messing about but any tips on getting a good vampire look appreciated anyway. http://img482.imageshack.us/img482/1484/head01cp5.jpg
that last image reminded me of the 3rd legend of zelda, right after rescuing the princess. http://img718.imageshack.us/img718/1483/zelda3000.png anyway, it looks really good right now, aside from what was said above.
Hello Polycount, I've been lurking for a long time now and finally got around to registering and making a post. This screengrab is a lever-action sci-fi shotgun, kind of an 1887 that shoots energy/plasma: The goal is to get it functioning in UDK or another game engine. I'm looking for comments or suggestions before getting…
Hmm, I think im going to have to make a model dump thread. Anyway, here's more texture practise from me. A cement cover block, thing. Inspired by Gears of War. 1482 Tri's. 1024 Diffuse/Normal/Spec: Diffuse: Normal: Specular:
Just finished up the low poly unless anyone can spot out some area that I should optimize further. Currently has a total tri count of 2487. I'll start uv-mapping this thing either tomorrow or the next.
Black Christmas (1974) The Keep (1983) Dead of Winter (1987) Silent Night Deadly Night (1984) (+4 sequels, but some aren't that wintery) Curtains (1983) Fritt Vilt (2006) Ghostkeeper (1981) Not all could be considered "quality" filming =]
I don't think I could here in the UK. Would probably have to head to a former Soviet underling state, and even so I think it would be difficult to find a Walker Colt 1847 - even one of those Uberti-made replicas.
Indeed, edgeloops are mandatory to simulate the facial muscles: http://img248.imageshack.us/img248/3530/expressgw3.gif Poly regions by Bunk Timmer: Dont hate the skull! seriously you need to imprint the structure of the skull into your brain so you can represent the planes of the head correctly:…