this was done with Unreal, Maya, and Substance Painter, I had a lot of fun working on the modeling portion and assembling it in Unreal. I wanted to make a bunch of weapons, for the most part, since I enjoy designing them.
hey guys. i am creating a high poly character. she has fur on some of her clothing parts. here's my question: does anyone know of a way to build fur in max? i could do it out of a crapload of alphaed cards....just wondering if anyone has any other methods. i'm not really looking for plug-in stuff either. thanks
Hmm, (this is based upon UDK, but the same idea should apply to other stuff more or less if they allow it) the closest think I can think of is using the a Fresnel alongside a mask in your materials opacity slot. Also, offseting that Fresnel/mask with a Bump/Parallax function should do the trick. I'll post up a quick image…
This was so much fun. This is just a thank you thread, in no particular order. @pxgeek @sketchem @ren@renanfab @Zein @shark2003 @Fabi_G @HangLi @M҉I҉S҉C҉ @masslove @Dorado @aumramaram @ayakiryu @kanga @northoftherain @Klaimtrev @sacboi pxgeek sketchem renanfab Zein shark2003 Fabi_G HangLi M҉I҉S҉C҉ masslove Dorado…
Hello! I've wanted to do a Little Nightmares fangame for so long, and this would be a passion project for me and the team as a whole. This game would be set in a fan-made area with an original story and plot containing themes of greed, labour, addiction, ect. Of course it would be a horror/adventure game with a 2.5D style,…
This project was focused on taking a prop design we could find from a viable artist and translating the concept into 3D as a Hero Prop. I chose a lantern with a cute heart motif. I feel like I accomplished the idea of transforming the prop into a model that would be seen often on screen in a game and utilizing a low poly…
Robot HUD mockup test https://youtu.be/i7jiAc4rKhU - Generic HUD mockup, need to add more specific style / motif Starting area + Gameplay tests https://youtu.be/z5Xf41UOlag Problems = - Robot switching feels more annoying than fun right now - Flashlight is too dim for far objects, and too bright up close - Drone…
Thanks. The scrapes on the edges of the upper receiver along the stock channels are popping like that from the angle of the light catching the spec hard. Its all in the spec along that edge, maybe a bit darker in the diffuse. Though I do agree its probably too strong. When I go back over it, I'll see what I can do about…
We are Ripple Creek, a team of Michael Z. Williamson fans who are in pre-production of a <u>Freehold</u>-based FPS mod. We are planning to use UE3 and therefore seek anyone who is a great artist or coder with the time for such a project. This is not meant to be daily involvement, but we will have a schedule once the…