First of all, thanks to you all for your responses. @SenSayNyu I tried your idea, but the result stays the same. But your point about perfection is interesting. I decided to defy myself because I see so many examples and step-by-step guiding many people to bake a really clean map... I'm starting to think there's no bake…
Hey everyone, at the moment we are marketing, sort of speak, our product to a very specific group of developers. When the time comes we will make it very simple to see the advantages with more practical examples and demos. By very specific, I mean users that already know about Amplify Texture or Virtual Texturing in…
Hey man, off to a good start here, but yeah as @hmm_rock said, the thing that is going to sell this scene is the lighting in particular. Also try to get that god ray in there, there is an example blueprint in Unreal Engine content examples (under blueprints) but that goes through quite a lot of code. I would say just add a…
Character Art is VERY hard to break into. You are competing with people with perfect anatomy knowledge and honed sculpting skills. In that department, your portfolio really has to be jaw dropping. You site is good, but not amazing. Scarecrow has a lot of aesthetic issues. And I agree it's doesn't show off your true…
kk cheers I will look up modular design right away.. Also I know this might be a real pain as well but I was wondering whether you guys could show me some examples that way it will definitely stick in my mind and to also make sure that I haven't misunderstood anything. Say for example if I was to create a building (block…
"The biology of colour zones; (as we see in the Science Photo Library anatomical depiction of the muscles, nerves, and blood in the face) stems from the muscular neurovascular structure of what happens beneath the sub-dermal layer of the skin..." From this image, you can read the rest, I'm too lazy to type it all up and…
Topology can be done in various ways, with certain rules to work from. You seem to already know the basics, but like you said, there's a funky network of edges on the cheeks. Using poles is the simplest way to keep a clean mesh: http://www.polycount.com/forum/showthread.php?p=1247603 In short, poles are used to redirect…
[ QUOTE ] so i should try adding blues/ orangish browns for my highlights? and then add a color for shadows? [/ QUOTE ] Whatever's appropriate, really. If the model's intended to be outdoors, mostly, a blue base color would make sense. In Quake style hallways, yellows and oranges for highlights will fit in well, and so on.…
[ QUOTE ] The G1 cartoon doesn't involve self-mocking humor in the way of Optimus Prime saying "my bad" after accidentally mauling Sparkplug's carefully manicured lawn - look at me, I'm not a wise and experienced warrior but actually a big silly clumsy giant who can't watch where he puts his feet! [/ QUOTE ] How is that…
Hi @metalliandy I'm wondering if Lys can reduce saturation by mip level? I'd like the highest mip to be original color, but fading to monochrome by the lowest mip. I'd like the glossy IBL reflections to have color, but irradiance IBL to be monochrome. Reason is we would like to be able to judge color accuracy once models…