HI, thanks again! I didnt forget about the video x), I dont have much time right now, ill try to prepare it as soon as possible. @synergy11: its almost that, but i exported each parts from max (the bricks of each parts are not attached together wich allows me to select them separately in zbrush). I used 3dcoat…
@Bardler, sorry I didnt explain that. I have been 3d moddeling in UDK and stuff like that for the past 2 years. I have progressed alot from where I started and I really do think it is something I want to do. Hopefully I should have my environment ready to post on Polycount soon. I do want to get a degree, I have been…
I feel like being loose with it and going with your gut can often go a long way with perspective, and as you do it more, it'll end up better. I also have 2 tutorials on the basics of perspective already, and will probably make a new one soon with another little trick to do it very quick. Also since we're on polycount, you…
What is there to think about? Also, why do you want to close the thread...? Seriously; less thinking, more doing! Action beats out thought EVERY time when you know what you are working towards. You should also probably double the polycounts on everything 3D in your portfolio, and also double all the texture resolutions.…
Rens: So you think making something fictional makes it impossible to find fault with? I couldn't disagree more. You study existing things for inspiration and grounding in reality, and saying 'okay it looks like shit, but it's meant to' has never really worked well at Polycount. Recreating existing things shows that you're…
@Chronic: That method is definitely nicer than an overlay, though it still leaves details looking flat, and not lighting from the right direction. Here's an animated comparison: CrazyBump's mixer is also somewhat nicer to the artist, because it lets you adjust each layer's strength with a realtime 3D preview. Alas, it does…
UPDATE!!! Thank you so much ehren! I hope i can improve him and make anice bust sometime soon Highres sculpt for this bitch FInal gameres Construction Info: Polycount: 3100 Tris Textures: 1024^2 D,N,S Retopo: Topogun (luvvvv this software, havent tried 3d coat yet!) Textures: PS + Zbrush Polypaint Viewport screenshot using…
Last update: Hello Polycounters! I've just finished my degree and now it's time to do a complete character design. Whereas this is not my first 3D character, I've never done a complete "walkthrough" to the whole process (Concept Art + HighPoly + LowPoly + Textures) so I'm pretty excited with this project! That's…
Hi there Polycounters, I just wanted properly introduce my self, my real name is Alvin Toribio ( serriffe ) and I've been a long time Polycount member for quite some time now. I've worked in the game industry as an environment artist for the total of 4 years and I found Polycount.com while I was still going to college. I…
Hi guys, This is my first ever post on a forum and was introduced to Polycount through Jesse Moody and Don Ott. I heard that there are a lot of cool people on here and a great opportunity to get good crits on my work. I am about to finish school at A.I. San Diego and have a lot of schoolwork left to do so that I can get my…