Well those people were wrong. If you want to make environments, stick to UDK/other game engines, Rendering enviros in maya is a big nono. Also its alot easier to work with environments in an engine than in your 3d-package.
Yes, I am using Irrlicht 3D as the 3D engine. It being open-source and all is a big advantage. Not to mention I've found it one of the easiest 3D engines to compile. I'm using the latest version of Irrlicht 3D, version 1.1
this was my car until the engine died. im waiting for it to come back from the shop. ihad the luck to find a new engine on a scrapyard that was stil good. in the meantime i have to ride this: sometimes i use my dads car, this one:
Modelling=Top-Notch Particles=need some attention. I know this is difficult to do in a renderer. See if you can get into a game engine and use the engine's particle system. I find these much easier to work with than modelling softwares.
We use .tga files and .png files, however they both get converted to another format (which I can't mention any specific details about) for use in the game engine. I believe this to be the case for most game engines. -Adam
Some nice stuff in there, eventhough the post effects are coming from the same engine Yebis 2) that is already running the Lumnious engine. I like the small detail on the camera that seem to be tessalated into the mesh. Might be overkill but is selling the the model really well.
I think your polycount is quite high compared to the details visible in your model. I don't want to argue if 60.000 tris is too much for such model. As it always this depends on how it would be used. My very first impression was that the model was about maybe 12.000 tris Especially the shots showing the backside are…
Okay so i find it strange i can not "stress" the p.c. i have out utilizing all of the aspects of the hardware, the img attached shows that noting or hardly anything is being used. What is the deal here (internally), software or driver-ly? One would think, "hey this pc's and the processes i am doing should utilize all…
So I just stumbled upon this: http://www.develop-online.net/news/38856/In-pictures-Next-gen-Square-Enix-engine-vs-real-life I don't know what to say other than it looks great. Obviously the images are super low res so it's hard to make out any details, but goddamn. Here's a nice terribly compressed youtube video: [ame="…
Using Vray for baking, and Blender Game Engine for adding light effects, shaders and of course for capturing video / walkthrough. Blenderartists thread: http://www.blenderartists.org/forum/showthread.php?274381-Realtime-Archviz-with-Blender-CAD-BIM-gt-BGE Sky/Ocean scene - working on day / night cycle [ame="…