Unfortunately, I don't agree that excessive freedom is a bad practice in game design. I'm glad to see you've attempted to clarify some of your points. Ego has always been a tricky thing for me to grasp. I interpret being "egoic", or being egotistical, as the behaviors resulting from the thoughts aimed to raise a personal…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
Adam - I think what I was going to say has mostly been clarified in the last few pages and probably isn't worth reiterating. But - just to clear up my poor attitude - it's not that I'm unwilling to share secrets and what not, I've never turned people away if they asked me a question and, I think, have contributed tons to…
Representatives from the Creative Assembly reached out to us and asked if they could share their experiences with the Substance Designer tool suite with the community. The following article is their break down of how and why they use the technology in their art pipelines at their studio. My Name is David Foss. I'm from…
OK folks, sorry for the rant, but it's now or never. These points are not in chronological order.: During Bush's first time in office: 1. The biggest terrorist attack against the United States took place. This was not exactly his fault, but he was totally stunned that this might happen, and finally realized that he could…
Pirax said: Was the risk worth it in the end? Yes. It was worth it. Do I have any regrets about it? Yes. I wish I did some of that sooner. Did the place I moved to have a positive impact? Yes. I don't mind rambling about my past jobs. Removing the freelance gigs, I had like 4-5 employers, as an employee. After my…
Looking for volunteers that seek to create works better than themselves, people in need of a reel. People that want to see their creations come to life in a more dynamic form of art. Work in progress, expected release February 5, 2015. 2-3 minute short for Steam Greenlight Game Unnatural Selection - 2013 Microsoft U.S.…
Now that I have your attention, the title of post is true. I will not explain how up here. Looking for volunteers that seek to create works better than themselves, people in need of a reel. Work in progress, expected release February 5, 2015. Steam Greenlight Game Unnatural Selection - 2013 Microsoft U.S. Imagine Cup…
Figured I'd jump in this action after finishing up at an art institute late last year here in Aus. It's also a hobby of mine to discuss whine about them. Sorry about the inevitable wall of text, I'm quite bored at the moment. But to answer your question according to my unqualified opinion. Easily, it doesn't matter As Teri…
@AdamDanby I think that anatomy looks great. Nothing wrong with it. Your head might be a smidge too large? At least compared to the reference image. I think the bulk of your issues are really with small details. For example, the belt. I know the problem seems like a really small issue, but just changing the slope/position…