Wanting to create a fun tutorial, I decided to create Tracer's gun from Overwatch in Blender. Right now I am practicing to make sure I can do it smoothly for the video, and I love where this is going. Currently, I only have it modeled, I still need to bake out the maps and then texture it. After I get it looking the way I…
Doubling up on that suggestion of going back to your lowest subdiv and reworking your base forms using real life reference. It's fun to get crazy with the details, but without a good foundation it tends to just look muddy. :) Your construction is missing a number of forms, and misses the sweet spot on how they connect…
Thank you everyone for your interest in this project, the role has been filled! ----- Hello, I am seeking to hire an artist to create a 3D model of Earendil's flying ship, Vingilot, from The Lord of the Rings. I would like to print a 3D miniature of the model and gift it to my partner (so this is a non-commercial purpose…
Yet another short deviation. This one was made by request, but it is nice to take a detour from the longer projects and get something finished. This is a model for a game and will be finished with textures and fur tomorrow. Bobcat Low Poly Bobcat Hi Poly High Poly It looks a bit fat, but that is because I have modeled the…
Just doodling. The modeling took two days in total, and Im really slow, so it takes time. (A little like Deckers gun in Blade Runner;)) police image. Really just an experiment and it is nothing revolutionary but it was kind of fun seeing it grow up. Vitaly Bulgarov liked it, so Im stoked. He is the real deal. I hope to do…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
Please do. Idea is really fun. I like the second iteration of fans you have but instead of having it connect by a single pole, I would add to the contraption more, possible something else on its back like a mechanism to drive the fans. Otherwise, really cool!
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Does anyone know how to: - set up collisions for n fur? - set up wind/turbulence for the n fur? (to simulate wind flowing) I'm using fur as grass in my scene, and want to use a hidden object for collisions which follows the character to displace the fur(grass). Does anyone know how to go about this? Thank you.