Hello i want to make tconcept hard surface things maybe even in 2d.Have someone online schools names who can easy teach this?I prefer long time education with feedbacks. Thanks And i have another question its how is hard surface concept path?If i want to do hard surface props?Characters too
You might have to tweak both, high and low. But it's a bit hard to get the full context from the images shared. With unwanted projections from adjacent geometry, I'd look into Painters "match by name".
I've been experimenting with Photogrammetry with my iPhone 12 and my biggest focus has been hard surface items. I have a two point light setup, and I suspend the item using fishing line. Unfortunately, there is always a lot of noise and I can barely use the fine grained details OR capture the hard lines of hard surface.
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Hard edges have little to do with the angle of the geometry. A hard edge is something you define, in max by using smoothing groups and in Maya by tagging the edges as hard. Though there are some automated ways to define hard edges by angle in both apps.
For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.