First step is of course the body - there's a common issue in our game dev projects at uni, where Animators frequently end up with nothing to animate until several months into the project. They have to wait for the Concept Artist and then 3D artists to get into gear first, before they'll finally receive a mesh. To try and…
Finished the materials for all the different faces. Now working on the oscillation of the strings. Actually pretty straightforward-followed a blender tutorial using an Fcurve sin wave. Now im thinking about all the different possible states of a string for the animator logic in Unity. A string can either be openly…
Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now. but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
I'm currently working on a personal project that involves quite a bit of animation. I'm a programmer by trade, so I'm trying to get away with as much procedural animation as possible. However, few things simply require proper animation work and I'm looking for affordable options in the markerless motion capture space.…
Good advice from cryrid. If you want to make an animated game character from start to finish using ZBrush to sculpt, and you also have Maya then there is a great tutorial/video course from Mike Pavlovich available on eat 3D: http://eat3d.com/bundles/zbrush4_character you can find a summary video of the course on youtube. I…
Here is hawken's awesome 2D app -> http://www.facemakr.com/ In response to the effort required, it can be pretty considerable. I guess it depends pretty drastically on the style and variety you are aiming for. I highly doubt any pre-canned tool or software is going to replace an artist helping you with this...just not…
I'd say you have a pretty good start. I have a degree in animation and am working full time as an animator right now. I'm also finishing my bachelors of computer science with a focus on game programming this school year as well. Knowing both worlds is a good thing, even if you just plan on focusing on one later on. But for…
i am no animator but that animi chick moved like she had a stick up her ass. in the way she danced, sang, and just moved. All her movements seemed very unnaturally stiff. quite the opposite whe I checked out the gorilliz videos. good venue there.
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
Looking pretty cool, will all come down to gameplay though and how cool that will be. As for facial animations yeah there not great, most games dont do them well but honestly its due to time and money. You cant have animators burning time on small things like facial animation when there is plenty of full body animation to…