@EarthQuake Hello, I Have a question. Blender has a feature called combine bake I think which combine all PBR maps to 1 map(fake PBR) along with lighting, I know it's not a quality method but a awesome feature for optimization work so question is will I get this option in marmoset or substance painter ?
Thanks for this man, it looks fantastic. How is texturing for PBR different for you? One thing I'm curious about is that there's a lot of almost pure black in the albedo maps, especially for the streamlight. I know it's always been said to stay away from using pure black/white. Is it okay to do that now with PBR for the…
Regarding the advent of PBR workflow and CryEngine 3 specifically, Eat3D has a 3-Volume course(http://eat3d.com/cry3_materials_vol1) on material creation in CryEngine, does the workflow shown in this dvd still applicable to the PBR workflow? I was considering buying the CryEngine tutorials dvds in a few months but I would…