I've been experimenting lately and no matter what I do, I always get bad Zremesh results for narrow geo i.e. adapt, curves, color density, scale the mesh x2-x4 Starting to wonder if there's even a solution inside Zbrush or whether I should just manually retopo the tips and weld them on. Any advice would be appreciated
i started learning how to make cars in blender and so far i've pretty much beat the uphill learning curve... i know good amount of the terminology, just starting to get familiar with UV editing. My reason for starting was because i wanted to design my own cars. I was thinking like i could design a bunch of cars put them on…
Did touch ups and tweaks to the raw hand and the face. Got work in on the arms legs and the flesh glove. This has me thinking... I will forever be amazed at just how much you can get out of a 2k texture. Can probably start texturing the actual clothing next. Might start with the crown.
I'm looking for someone to make some 3D models based off some Starships from The Orville TV Show. I would like to start with one then commission more work if it goes well (total it would be around 5 models). I would like these in .obj format. These don't need to be super detailed, just usable in a game. The "Krill…
zero? https://www.unrealengine.com/marketplace/en-US/assets?count=20&keywords=water&sortBy=relevancy&sortDir=DESC&start=0&tag=38 i guess similar content exists for different engines
We all start somewhere, I'd say a room is probably too big a project for most beginners. Start with something simple. Find a simple prop to model. A fire hydrant is usually a good starting point.
Programming! ha! I started to study programming, my first year as a student doing Fullstack. A lot of work. Not that much different from being a 3D artist. Creative work. But fun. Where that might take me? Who knows! Just enjoying the ride!