Hello! I'm fairly new to polycount (joined in Februaryish?) and started a thread over in the 2D place upon joining. School got busy and I had to focus on that, but since it's Summer and I only have one class to worry about, I wanted to push hard on my skills, especially 3D. I've searched the forums and wiki can't seem to…
I've got a question regarding the creation of decent looking trees for real time. Firstly, I've been through the tuts in the Wiki and some of them have been a huge help, I can get the geometry creation and the placing of alpha cards just fine... but I cannot make a decent texture... at all. The tutorials are all very…
What Are You Working On? amontes Amsterdam Hilton Hotel AntonioNeves ArmoredWolf arthurgtn bassinicomix bejibo Bf.109 Calvin Chris Kuhner Cordero Dantert Daven DevMatt Dominique_ Dylan Brady EmJaeR explorer3d Gav Graze ILmaTeR invaderZim Isaiah Sherman Jakub Joel Zakrisson katzeimsack KLICKSTOP Kraken Kuhlhaus LeeHinds…
Axiom Studios is glad to present our first Unity plugin! The asset is available on the Asset Store. http://u3d.as/9Pt The AxSU3D Android Plugin for Unity allows game developers to easily implement common features like in-app, advertisement, social media into their Unity 3D project without having to write separate…
hi i just got a fucking job in vfx industry, with one of the biggest companies here in czech republic. i wanna thank polycount for being awesome motherfucking community and everyone that keeps posting inspiring shit that makes my brain cum. this year i was gonna go to university, but it seems like i won't be doing it.…
I thought we could use a thread detailing how to make money from our art. A lot of the time our creations end up sitting in a hard-drive until it fails; why not sell that M16 you modelled, or model a character you can use in a game for iOS? So I figured we could have one place where we could dump all useful information…
If you downloaded my scene, then you saw that I already had a camera set up with the objects in much the same way that should have done something similar and they did NOT show DOF at ALL when the layers and settings said they should (both camera DOF and post process). I had screenshots included as well for what I was…
Typically you would use bake groups - find more info on that here: https://marmoset.co/posts/toolbag-baking-tutorial/ In this case, it looks like your highpoly is a contiguous surface while the low poly is split into multiple objects - it won't be possible to bake a mesh like this without some sort of seam or artifact…
Hey guys! Just found this post because I was having the same issue (I was looking at a tutorial a new edge loop was suddenly created from others) and I found how it was done, and I think it's a good option in this case (or for someone else who sees this in the future): Insert edge loop with multi cut tool…