Hi! Cool revolver. Looking closer, I think some edges look a bit too smooth/blurry and the edgewear looks a tad too random in some places. I'm sure a weapon artist can give better feedback here. If you look at the last image, on the side of the attachment there seems to be an texture error.
What jumps out is the low resolution texture applied to the ground in the first image. I would practice presentation too, as it can make a good model bad.
Yeah, Tim Bergholz tutes are dope even more so since he'd switched over too Blender, therein broadening access too production workflows previously confined to 3ds Max end users.
Anyway expanding a bit on Fabi_G's critique, my only advice is to understand or research why weapons incur contact wear and weathering alongside relevant parts affected under normal operating conditions, in that sense imo your gun seems to be of law enforcement issue?!
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What jumps out is the low resolution texture applied to the ground in the first image. I would practice presentation too, as it can make a good model bad.
Keep it up!