Does this look like I'm on the right track, or look like I'm clueless and just randomly changing things? I'm honestly not sure at this point. *shrug* What should I be looking at? What should I be watching/reading? White guns are not extremely common in real life or games. The few in games seem to simply smother it with…
1. Ears should connect flat against the jaw 2. Needs more cheekbone and more defined separation between the front and side; he looks old, so you can see he is quite gaunt around the zygoma region. 3. Corner of the eyes need more depth, seems rather flat. I would also pay attention to his upper eyelid seems kinda lumpy and…
in a normal setup where a GPU draws triangles, every triangle is defined by 3 unique points (in order) and every point has the same size/length data structures (normals, UV data etc). This is simple to process because everything is the same as the last thing and its reliable because triangles are always planar In a…
I've finished an update to make settings more retained. Moving from Photoshop's built in "customOptions" which seem to be hit or miss sometimes, I've now switched to JSON. This also will make the UDP (user defined presets) more likely to be a reality. So I'm thinking that they will most likely be like UDP button on the UI…
its all about defining seams and after that just relax the whole selection. So for starters select everything and hit the "Quick planar map" which will project the UV's all together just like in the 3d space. Next loop select some edges you want to cut or want to define as seams in your UV and break them there (Tools >…
I gotta agree..this game f'ckin ROCKS...Capcom definately know their shit...I've just completed the game twice now and I am about to play again for 3rd time on on professional mode...but as for the artwork, animation/mo-cap audio etc....it is the best I have ever seen and experienced..you are right swampbug the photo…
when i read semi realistic i always kinda shudder, because it is usually not realistic or stylized enough to have appeal, to me personally. but it could of course mean stylized shapes but more realistic on the materials, or lighting side of things i think the key is in finding a style that profits from certain workflows…
Here are the updates, with explanations. I believe this is much better. Going for subtle details that aren't too much, not too dirty, but enough to look believable. I placed some intentional scrape marks where things would have happened in the past. it's a large, round vehicle so the big thing in the back would get hit,…
Observation is a foundational skill honed over many years. As an example at art school our professors were sticklers for fine art tenets amassed over centuries of learning, wasn't even allowed near an easel until our collective both life and plein air drawings were met with approval. Human anatomy is extremely challenging…
That's already looking much better. For the head, I think the problem is you're viewing the head as a distinct 'sphere' that's attached to the body, as opposed to a continuation of the body, if that makes sense. With ZSpheres, it's easy to lose sight of the overall forms because of the way they work, and how they're…