Art-Studio is an outsourcing company focused on creation of graphical assets for computer and video games. At the present moment Art-Studio has taken part in more than 15 large-scale game projects. Our services http://www.art-std.com/home.htm Portfolio http://www.art-std.com/portfolio.htm Wide experience on manufacture of…
The idea that a larger company would willingly outsource work to a 3rd party that they know use pirated software is utterly ridiculous. ill repeat that for emphasis it's utterly ridiculous I'm not saying that unscrupulous OS vendors don't use pirated software, I'm saying they don't tell their customers they do it because…
There's also that Maya Indie version that's been out for a bit. I think I got mine for like 250 USD for the year. I know for the outsource studio I'm with about half our artists are Blender users. It really just depends on what you can do with the tools you have like Tim said.
didn't you guys do distributed development at Moon? While Jon Jones covers more of management and communication, it would be interesting to hear from someone else about the troubles artists face when it comes to tools, pipelines, but also how to work with outsourcing managers like Jon. i.e. an artist perspective on the…
Yeah, it sucks big time. Apparently they might just be "refocusing" though and coming back later. They don't outsource any of their animation and rather hire all of their Japanese animators full time, so it is partially why they are struggling a bit. They haven't had a super big hit since Howl's Moving Castle really, since…
Indeed. It's a bit different to starting up a games company for example - because whilst they both can rely on client work, being an outsource, games devs can make and sell their own stuff whereas you are 100% dependent on doing client work - it is highly advisable that you build up a network before you jump in.
This is actually a very valid point in more than one respect. Sure there may be two or even three times as many mobile games in the works - but does that actually equate to a higher rate of employment for developers? I'm pretty sure the answer is a resounding no. How many mobile games employ 30+ artists and outsource…
Hey all, I led the character team on Blood & Truth to ensure we delivered highly realistic characters. I also managed the outsourced characters, providing production guides, briefs and all feedback. Here's some of the character work I did below. There's more on my Art Station page: https://www.artstation.com/redbranch
Not a weapon guy myself but I saw how weapon guys worked fulltime outsourcing for AAA project. Good gun took them 12-25 days. Depending on complexity. It was modern real life guns, not sci-fi. So if you are working on some nice FPS 2 guns per month is quite good speed.
Good day! I agree with you, I'm not a computer expert and thank you for the advice. I know it is very important to know the computer because everyone using that like home, office and school. Everything that we want to know found in the computer. You just surf the net and you get a lot of information. Regards, outsourcing…