I get it in flash and with PS, though usually if I've forgotten to plug the tablet in (it has to fight for a cable between a card reader and an external HD ) while the app is loading, as long as it's plugged in (and like mentioned ) just sit for a few seconds for the program to load, there's usually no issue. Annoying that…
Viewport rotation is pretty bad, first off its backwards, and then rotating up and down dosent really work, it only lets you do it to a slight angle which is pretty annoying. Otherwise seems to work, you should have some basic things in there like spec value, and spec sharpness. Also reload and unload texture buttons.
Agree with these assessments. If the programmer can't give you an engine to work with, you're screwed. Content depends on gameplay. Style depends on material and render limits. I'd suggest using another engine to prototype, then reload all the content in your custom engine once it's ready. Unreal or Unity are good choices…
I agree that the rocket needs more segments, but if its for FPS consumption Snader, it might not be neccesary at all, due to it being so far away. But with reloading animations etc. to be considered, more segments might be the smarter choice anyway. Can we get an FPS shot with the rocket in the launcher KartoonHead?
zOffTy thanks a ton for that, always wondered how to do it. now if I could only get my quad menu to stay as my default quad instead of having to reload it every time I start max we would be in business. Anyone know how to do that by any chance?
nice modeling. I agree your main problems are in design and not execution. I would think about recoil, targeting, and reloading. Right now its not obvious to me how it would work and looks more like a giant sensor of some sort, then a missile turret. Slick modeling though :)
Here's a quick blocking of what I want to do for my final presentation: https://vimeo.com/50802046 The ''reload'' looks terrible because I rigged it wrong and I can't move the left arm forward. Eh, it gets my point across, which is what I wanted. x)
Yep happens to me alot, when max has been idle for a while the vertex ticks just suddenly dissappear, resetting or reloading the file will not work, you have to close and reopen the application to get them back. //btw I'm using 3ds max 9 with service pack 2
I tried reloading the newest file you uploaded, but it resulted in the same outcome. It has to do with setting a hot key to the "Iterate Save" button. For some reason the script doesn't remember everything before that. That'd be great if you could PM me another solution we might try.
Hmm, I've decided to reload the prior version because it may be a disappearing object or something I did. Here is a screen capture of what it looks like when selected in the outliner. It also chopped the top off the reference. Formerly, the polygon was a skull shape. I was cleaning up the geometry for the nose cavity.