Hi Greg, I want to say that there is not THE way to write code. Following is only how I'd write it to be safe. There are a bunch rules to keep in mind and a lot of case testing. For instance: never use the direct $ to retrieve a selection. That's so generic it can lead to many errors. Same goes for "Selection" collection.…
What really sucks about it is that my face looks like Fry's. Not sure if frozen, or should wait longer. The work around I have now is pretty fast. I assign surface shaders with the colors I want and bake the color to the vertices in Maya. I did a test last night and it took about 3-4 min to do that in Maya on a smoothed 2…
another question, this time is in regards to setting the default RadioButtonGrp pressed glboal proc resortNum(){ string $sel[] = sort(`ls -sl`); for ($eachNode in $sel) { reorder -b $eachNode; }}global proc resortName()////This bottom portion with the promptDialog is sampled from another site////{ string $text; string…
Thanks Alberto and Alec for taking a spare moment to take a look. Breakdowns are definitely high up on my to do list well before I'd apply for any work with this portfolio as it stands and it's great that your confirming to me that that's something that really needs to be done. Hopefully adding the breakdowns will save an…
Whilst I agree with the general sentiment here. Though from my experience freelancing a bit for a more than salubrious paying gig I've just jagged recently, I'd also throw into the mix an element of chance. Whereas particular stuff I had uploaded on various WIP boards got eyeballed by someone of note who was intrigued…
Right, the main issue in order to improve apart from perseverance, passion and motivation to do so on your behalf, I think really comes down to the foundational knowledge of visual art which is not being addressed here. So off the top of my head i.e: - Observation - Composition - Perspective - Lighting - Colour Theory -…
The Art of CHIVALRY Team Chivalry - We are a global team that has decided to pursue a independent commercial release for our new game project, "CHIVALRY: Battle for Agatha" utilizing the UDK engine. We are the team formerly behind the HL2 MOD project "Age of Chivalry" that was released via Steamworks in 2008. We have…
Hello I'm Sherlock, I have been looking at all the great Dota items here on the forums for a while but this is my first official thread. I've run into a few snags and need some help to continue. A couple weeks ago I decided to try making some 3D models. I had been making some personal concept drawings and wanted to see…
UVPadder GIMP Filter Automatically generate padding for UV islands! Win32 Binary Download: http://www.mediafire.com/?i7d128nobj898k5 You may need to put this DLL alongside it: http://www.mediafire.com/?3yjj8ocv97wm35h Latest Linux source code:#include <stdlib.h>#include <string.h>#include static void query( void );static…
Some bad assumptions in here. Texture fetches = reading data from the textures that are loaded for use. Texture binding = loading the texture from one part of the GPU's ram into texture units. Very slow. You are also falsely correcting renderhjs about the one texture sheet. Every scene is going to get split up into…