Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
You'll want to add some parallax to whatever texture you use inside the portal. You can learn about how to do this by searching the web using a search like game vfx portal tutorial cubemap https://www.youtube.com/watch?v=EmaNiz0o11A
Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
Welcome to Polycount! It’s ok to include Steam links, and any other store too. As long as it’s not spammy we’re ok with it. To embed YouTube, see: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
This is super cool ! I’m not as experienced with game assets, so I won’t comment on the technical details, and I don't know about the pitch. But maybe it could use a little more "dirt" ? It could be subtle, just some noise effects in the roughness and metallic maps?