Tom Looman - https://unreal-engine-4.zeef.com/tom.looman Loads of great tutorials on a range of subjects. Also, Extra Credits - So You Want To Be a Game Designer - Career Advice for Making Games https://www.youtube.com/watch?v=zQvWMdWhFCc
I couldn't find the archived video on Twitch, but for those still interested you can find it on their YouTube channel. Here is a link to a video on their channel called "Unreal Tournament Art Direction": https://www.youtube.com/watch?v=AQ8Dabp4l7E&list=TLW0sr3ckbwa_ZpK7WJd1PXqtjCjhOf4wd
Using explicit normals works with meshes coming out of Maya as well. I bake normals in Maya (AO in Xnormal) with all UV island edges hard, export as .FBX, then import into Unreal with explicit normals, and I get clean results.
Details on 3DSmax export - I find it strange that a forum spawned from Amazon looks so dull, especially when you have Unity and Unreal as a foundation that they could try and remediate, maybe it will get better in time? https://gamedev.amazon.com/forums/
Hi Mobpabst! What's the nature of the screens? Do they really need to be imported video? Are they actually real world footage, or just motiongraphics? If the latter, perhaps it would be better to set up the graphics in the material editor or via the other Unreal UI tools.
In Unreal Engine you could use splines in combination with a plane for that. You can see it action here: [ame]https://www.youtube.com/watch?v=MlgvfEicdwU[/ame] If you want to do it with tessellation you'd have to work with your terrain material.
I know you said Unreal Engine, and environment artist, but if you were willing and/or interested, I have some work on a Skyrim mod involving character modeling/rigging, as well as buildings. My email is robotnik123456789@gmail.com if you are interested.
There was a really interesting thread from jacob07777 about building modular assets, how he went about unwrapping and modelling the different parts. The parts be built are also on the Unreal marketplace but the thread is here. http://www.polycount.com/forum/showthread.php?t=144838
First pass of textures in Unreal. I haven't made textures for use with PBR so I imagine I'll need to take a few stabs at it... If anything looks horribly wrong here please let me know. Thanks as always for feedback!
@Lawrence Preston: Yeah, was struggling a bit with that one, decided to flip it round a bit and have the throne be an upturned hand. Hand is a bit mangled from a hasty skin job but the general pose reads better. Probably start moving into unreal next.