I know it may seem boring to you, but it's looking much better. Try looking at some references of the polymer pistol grips and foregrips used on Krinkovs, and try adding a depiction of that material to your textures. Just do the pistol grip first, focus on the diffuse and the spec color / power. The polymer they use has a…
Ror: Yeah I remember reading that interview a while back but I still dont really see any startling similarities like Grant claims (can't remember everything that interview says off the top of my head though), other than the general theme of freeing yourself and overthrowing the corrupt powers... but this is a theme in alot…
Hey guys, I'm trying to figure out what to do with my characters magic arm. I'm planning on having flames coming from his hand so he looks like he has some sort of firey power on his left side and he'll have a massive new age cannon on his other arm. The paint job is just a rough polypaint job to help me figure things out.
Yeah its really sad how few people are playing UT3, hopefully they'll market the upcoming expansion well, make a few new cool features, and people will come back. Sorta like how UT2k3 pissed people off, but 2k4 was much better received. And personally I don't think the character pipeline is all that much more difficult…
Tanked a project of mine as well with CE2. Now with CE3 obviously I'm biased as I work at Crytek but the Engine got so much better and more powerful! Cellshading is obviously an issue with the Shader not the Engine (at least in my opinion). Unreal's Shader network is defo great (and I love working with it). Long story…
* Ornate clothing set aside in favor of simpler, basic dress. * Added cloth ankle wraps. * Rocks taken from polished stone to a more craggy appearance. * Added secondary details like toe/fingernails, individual hair strands. * Begun trying out some tattoo designs - love the power of polypaint for prototyping these! * Seems…
I've been unwrapping in Max for years and can do it in my sleep at this stage, but it has become tiresome of late and in the last 2 months I decided to add Rizom Unfold3D into the mix. I'm now using that with a bridge script to Max. I also have been using the Polyunwrapper plugin in Max, which is great. Rizom is the best…
Been a while, but I'm finally able to jump back onto this! I've messed with the overall design, and would like to try this new color scheme as the old red/blue was too much like the current version. I'm mixing it up and going a bit more power girl, but still very youthful keeping the aesthetic from the films. DC stuff has…
Necrooooo! with bakers in Substance Painter and Toolbag 3, xNormal has finally found it's way out of my pipeline completely after years of dutiful service. I want to say one last thank you and donation for all your work Mr. Orgaz. I really appreciated having a powerful free baker around to help get my foot in the door of…
This actually now leads me to another question you could probably answer if you dont mind?: I notice that some textures are quare and in powers of two as usual, but some are strange sizes (at least strange to me). Take this texture for example by J-fletcher: What is going on here? The layout of that texture is nuts so…