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Is this an OK thing to do? (Modular Textures & UVs outside grid)

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RossHildick3D polycounter lvl 3
Hi all.

I'm learning environment texturing for games at the moment; I have a modular texture set up with some wooden beams on it and a model with planks varying in length. There is one beam that I want the wooden texture to tile twice along and so have extended the UVs for it twice the size of the UV grid in the texture editor... Is this ok? Or should I tile it in the texture and make everything I want non-tiled only half the width?

Simple version: Can UVs go off the grid? Is this common practice or will I be crucified for it in the industry?

Thanks :)

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