I will be using Unity3D.. And doing the coding my self (not there yet....... But one step at a time ;) ) I guess I will have to play around with it... One thing I was thinking is to just remove the briefcase completely, then attach it to the character in game with code. But I don't think it will give me the results I am…
See, here's the thing ... I don't know why he changed. Maybe he thought he had to or something. But he WAS perfectly happy at one time in his life. Coding away on projects in a room somewhere ... before Minecraft exploded. So go back to that. Fuck the world. Make yourself happy with a little cottage in the Italian…
So let me see if I understand: If you rotate the mouth control, say, on the +z axis, the mouth joint moves towards the -z axis? If that is the case, then one reason comes to my mind: Your mouth control is inverse oriented in relation to your mouth joints (has a mirroring effect). Like you said. Now you have two methods…
JOB DESCRIPTION: Job Title: Unreal Engine (UE4) Developer Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. The…
You can inspect the scale of an object with the scale property, for instance: for o in selection do ( will print the scale of the selected objects. You can reset the scale of the selected objects the same way: for o in selection do ( o.scale = [1, 1, 1] )
I think this has to be clicked everytime, it's a bit of an annoyance really. The main problem is the weird completely knackered chamfers it is always producing on simple edges. When the Autodesk people came into work, they said half of the code they don't want to touch as it is years old and it was coded by people who…
Definitely check out the thread that ZacD linked. You're going to need to work with Post-Process shaders to get the look you want, or... you'd have to write up a custom shading model by coding your own addition to the UE4 source code, which I'm going to assume is beyond your knowledge and/or goals.
About: Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch. Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress…
This is my first time posting and I hope that someone can help. I've recently started to model an Ithaca Model 37 using the tutorial that Millenia created. When I click "Normalize UV Shells" I get the titular error and a window with a good deal of coding pops up. If I can find out how to post images I can give a screen cap…
This is the development thread for my 2D Project, titled Arclight Vanguard. It is a 2D fantasy RPG set in a post apocalyptic Earth after humanity is nearly wiped out by nature itself. Here I will be talking about the development of the game, including posting screenshots of the development and code I am using. Please feel…