This is my first time posting and I hope that someone can help.
I've recently started to model an Ithaca Model 37 using the tutorial that Millenia created. When I click "Normalize UV Shells" I get the titular error and a window with a good deal of coding pops up.
If I can find out how to post images I can give a screen cap of the code.
Thanks in advance for any help.
Replies
You're using this tutorial: [ame="http://www.youtube.com/watch?v=y_1ql8yH2Ow"]Weapon creation tutorial - Part 3 (UV & baking) - YouTube[/ame] and you're using TexTools and you're trying to use the normalize button on that script? What do you have in your current object stack?
The TexTools thread could have some help. (http://www.polycount.com/forum/showthread.php?t=69736) RenderHJS often mentions that you need to have an Edit Poly modifier on the stack. The problem could be that you're using Max 2012, though.
To post images, press print screen, open photoshop or paint and paste, then go to an image hosting site like imgur.com and upload an image then link it in your post.
Anyway... rescale elements, give it a try.
If you have any tips that you can give me, that would be great. And if you have any tutorials that are as in depth as Millenia's I'd love to know about them as I've learned more in that one tuutorial than I have in two years of formal education.
If I have any more problems I shall ask about them here.
I'm using the projection modifier and I have "array miss" (the cage is missing). Millenia deals with it quite handily in the above video (after the 44:00 mark) by using more push. My error is a lot larger (an widespread) and cannot be solved in such a manner, it seems.
Can anybody help?
Thanks again.
If I had to guess the cage is probably messed up and you need to press reset and the push it out again. But that is just a guess, I'm kind of flying blind...
As you can see on the stock here where there is an error, the face seems quite rough. Moving single verts as scapulator suggested seems to help.
Thanks again.
I've removed Automatic Flatten UVs, it wasn't the problem.
I'd like to draw attention the the stock, however. You can see the high poly through the low poly. I've play with the low poly model so that you can't see the high poly through it.
This is the result of moving the polygons. While I've no idea what the big red square on the stock is, I thibk I've fixed it as a whole. Any comments? Should I continue or try to fix more?
The solution would be tweaking your cage, to tightly wrap around your mesh. But also you should cover all of the mesh.
after that, the red spots would be fixed. and the normals can be calculated.