Daily Sketch & Study #4 - Revolver Hello polycount! good afternoon, and thank you so much stanley82 I saw your low poly car that you are working right now. It looks really nice :) hahaha anyways XD So here's my another daily sketch that I'm planning to do. I was playing Bioshock infinite and loved the environment and props…
Ok guys, been a couple of days since I've posted some progress, but I think I'm just about done with the tree. School just started, but I'm going to have quite a bit of time in the next couple of days to really steer this to a finished product. A preview of the tree with and without the alpha planes. I plan on painting in…
Personally, I think such an objective and inflexible method of quantifying quality of work is wholly ineffective for such a subjective discipline as art. It may work for math where your responses are typically right or wrong, but art is not so cut and dry. One man's feces on the wall is another man's Rembrandt or Da Vinci.…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
Crazy that's still around. I did my very first steps in 3D in POV-Ray. Found it on a multimedia CD from the public library. I had no idea what I was doing or that there were graphical user interfaces for it, I just entered coordinates for blobs along with other parameters like radius etc. and then checked the rendering. I…
I do feel that its important to balance creating art that is to standard with making sure it reaches the right audience. The one thing I've found from experience is that what companies value the most, is industry work experience and game credits. If you don't have those I'd recommend showcasing consistent work to the…
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…
Kudos for progressing so far on this! The porcelain/glaze material looks great! Are you familiar with the japanese art (and i guess philosophy) of Kintsugi (mending broken pottery with gold)? It's just an idea, not a criticism. But it feels like it could be fitting from a narrative perspective. As for crit, it looks like…
Thanks Dethling! That helps, after reading your reply I decided to find a course to follow so I can get a better understanding of my end goal and get more comfortable with the whole process end to end. I'm going to post my progress here both as a way to document my learning and also incase anyone stuble across this thread…
I'm always super wary of companies that boast those types of claims, but looking at their curriculum I don't think it's anything that would be particularly good in a game production environment. Four months is not a lot of time, and a novice can progress a lot in four months but I doubt they could progress to a hireable…