Some wear and tear on the slide, grip and frame.. Nevermind the wonky normals.. somehow the viewport shader in max 2014 screws them up. they look nice in marmoset and max 2010
Just out of curiosity how long did the scene take to make, is it being presented in Marmoset? Would be cool to see some wires/flats of the scene itself as well if possible :)
For Marmoset, something like this might be what you're looking for. **edit** this works on a flat plane, Idk about a hemisphere/round shape? :/ Here is the anisotropic direction. Hope this helps! :P
Get a Job you BUM! Looking great man edit: as far as the test...not so much in the flat, but in the marmoset render, the skin is tending way ompalumpa spray on tan orange
Ah! Besides some normal issues on the mesh it looks great! If you'r lazzy, like me, check out marmoset. But then, UDK is a great and fun tool when you know it.
Here is a Work in Progress of a Roman General that I started a couple days ago. Comments and suggestions would be awesome :) Rendered in Marmoset Toolbag, created using ZBrush, Maya, Photoshop.
thanks, today i came back from training and here is my progress with chainmail helmet, still fighting with overall look. Screenshot from marmoset and blender textures regards
Thanks guys! :) Glad you like it so far! I use marmoset to render it for now. I'm not sure if it's possible to have reflections there. If it isn't , I'll take it into CryEngine 3. :)