Hey all, just finished up an art deco lobby I've been working on, this was more an exercise in learning pbr texturing, basic modular modeling and substance designer as I am very new to the process. Anyway any kind of feedback and criticism welcome https://www.artstation.com/artwork/GX9gnN
Hey everyone! Decided to work on this personal project of mine throughout this Christmas break. I'll be documenting the process of creation in here as well as in my blog. Here are few modular kit pieces pics as well as the first blackout in Unreal (obviously everything has yet to get a pass in Brush: Enjoy!
If there's one thing game artists love, it's a medieval street scene.. I might do a modular sci-fi corridor next ;) Anyway, this is just at the blocking out stage right now. Want to fill it with lots of juicy details by the end. If anyone has any crit feel free to chime in!
Hey guys. I'm working on some Modular Sci-fi Hallway stuff and I had a question about hard edges. If I want to add support loops or make a hard edge slightly softer how many edge loops do you guys think is a good number?
I'm working from one of Blizzard's concepts for Mists of Pandaria to make modular buildings. Latest update: Old work: Concept: Blockout: Some WIP props to go along with it: WIP Textures: Current State in UDK: I'll post updates as I make progress. Crits and comments are greatly appreciated. :)
I just started working on this surveillance room. I'm making this level using modular pieces, thinking about extending the level past this scene. I'm not happy with the lighting at the moment, which consists of a single point light, but it'll do for now. Here's some prop work I've done so far:
Hi everyone! I'm working on recreating this concept : for my game environments class in Unreal Egnine 4. My goals for this project are to learn modular texturing and improve my skills at recreating the concept art. Here's a screenshot of the initial block out. And the current state that its in right now.
I have a 50m by 50 m plane and the pivot point is at the center of the object. I have my grid lines every 50. I am creating modular assets. Is there a way to snap pivot point of objects to the Center of a grid(square)? I am using 3ds max 2016.