Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
I started sculping the clothes and created some fur reference meshes to get the general lookalike for the character I want to achieve. My intention is to create the fur and hair with xgen once the character is posed, but I dont know whats better to create the dreadlocks, create then with xgen and its guides or create some…
Hello, I am a student and am learning 3D softwares right now, below is the model that I have created of a monster truck and added some shaders to it. I am looking for a job in this field, please guide me and provide me the feedback.
hi everyone! I am environment artist.so i am not very perofesional.and have some problems in environment creating.my problems are details of work. my problems: 1-should i create all of the scene in 3d software first and import seperate meshes to game engine?or use Modular creating?when should i use modular and when should…
Guys I am trying to build a game using ue4, blender, quixel megascan etc. someone help me for creating a perfect survival game. and help me in creating models, and sell my skins in the game. I need every single detail to create game a like world war z. Just give me an idea how to start and where to start
Created in Zbrush, Texture created in ZBrush with polypaint. Rendered in Maverick Render. 360 Video, on my Artstation. https://www.artstation.com/artwork/Po22YL
Hey everyone, I'm looking to get better and faster at creating concept art for games, and I would really like to create my own Kit Bash Library. So, I'm reaching out to ask - what are some best practices for creating the ideal kit bash asset? And, here are some specific questions: Should the asset have unwelded surfaces?…