About: Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch. Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress…
Hey, this is Soul Reaper with a new nickname since this was the only place I still used my old one. I know I can count the number of people who care on one hand and still have enough fingers left to masturbate with, so I'm just going to cut to the meat and potatoes of this post: [ QUOTE ] FOR IMMEDIATE RELEASE DAVE…
Dear Community! I have just updated my reel for my website, and I would like to receive criticism on a few things! So anyone kind enough to step up will receive my appreciation (whatever that may be worth, haha.) I am going to share a brief background on myself below so if you’re uninterested in my life and want to head on…
Hi guys My name is Marcos Frazão, i'm 3D artist student and have been doing for roughly one year some studies and working on a real time unreal engine 4 archviz. I have to stop and study some things i don't know, learn some pipeline and progression for best usage of my tools on what i'm doing. Let's speak about what really…
Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. Visit our official website for images and videos of the game: http://miscreatedgame.com Game Overview Miscreated is a brutal, survival-based multiplayer online RPG set in the near future. The year is 2089. The Earth is in…
Got a positive video review of the game here. If you didn't really get how the gameplay works from the trailer, this does a good job of explaining it. The characters and enemies are mostly in the 1000-1500 triangle range. I'll do a more in-depth behind the scenes at some point, but since the game ships soon all my free…
18. Baking: Lightmaps There are a few different types of lightmap you can utilise and each has its own uses. The most common one is a Point Light Map which involves placing lights within a scene and rendering a lightmap from your low-poly. This can be done in 3ds Max by setting up some omni lights in your scene, spacing…
Cool beans, we are up to N64, I'm an old Rareware boy from the Golden Eye days so its a number close to my heart :) 1. 24caretgames - opened in the summer of '08. 2. 2D Boy (World of Goo) 3. 2XL Games Phoenix, Arizona USA 2006 4. 343 Studios Kirkland, Washington USA 2009 5. 4A Games Kiev Ukraine 2006 6. ACE Team (Zeno…
Here's a little guide for the photography aspect. I'll edit this post if I think of anything else. Let me know if you have any questions. This is all for the ideal scenario. If you don't have the budget then just apply my other advice and make due with what you've got. Camera Canon or Nikon DSLR (my personal preference) or…
I know you aimed for 500. I did that with the first one too, but Raul said something about "try to get very low in our tri budgets" so I went and made that was very lowpoly. My point was, with both these posts, that the detail levels are inconsistent. You have a very bland cylindrical part, which is fine if you're going…