lower the screen res, if it can't do that size at 70 or more I wouldn't use it. Your monitor or graphics card probably can't handle it. I don't know how you can stand that refresh rate to be honest. Lower the screen res and try 70 or 72. See how the monitor reacts. Good luck. Also it might be the power supply not being…
https://sketchfab.com/models/196063ea306149a491c756e9284d176e Original Post 2/15/15 So, here’s my concept of the scene that I’m planning to make for the Polycount Tower project. Ever since it was announced, I was thinking about making a hand-painted scene. Around that time, I started playing WWE Immortals, a mobile game…
Hi. I cant find any information on how to lower the amount of ambient light in the lighting preset. Im using the night preset and i think the shadow area are to bright. Thanks :)
Jump on the live chat and get Nividia to check you current set up and what cards are compatible to upgrade. I think they need to check the power supply specs, motherboard and software you use and they will give you a recommendation for upgrading you GPU. I did it and found my motherboard was too dated and power supply was…
Tower Unite! : Tanegashima Revolving Matchlock 18k Triangles, 2048 Game Res Maps, Marmoset Render, about 40 Hours total! Enjoy, and any questions please post I will answer to the best of my abilities! More At: https://www.artstation.com/artwork/89weQ
Hey everyone... I just finished some props and wanted to share them with you. I tried to do some 3d concept art this time and then do final in-game models for all three. So basically I sketch some rough concepts in PS then do some modeling in max, not caring about good topology of anything in those lines, just to get some…
Hi all I was hoping for a little feedback on the look of a game I am currently developing, called 'The Tower'. It is a survival horror game set in a British tower block in the 1970s. Part story exploration, Part first person shooter. I am developing it in Unity3D. I have created the environment layout (building geometry,…
Inverting should do it - one is the inverse of the other. But it really depends on what powers the engine multiplies values by - the upper and lower limits of the range and any boosting that happens. You could plug the same gloss map into multiple engines and get completely different visual results.
I'd go with better motherboard and bigger power supply, or at least make sure the voltage on the rail is sufficient (i wouldnt go lower than 600). For vid card id go with a 8800GTS or 9800 GTX, the GTS performs better at higher resolutions than the GT.
===LATEST UPDATE=== ============================================================================================================== Starting a new project to practice creating environments. I had the idea of making a radio tower and the surrounding area, with a control cabin and everything else that it's needed for someone…