Define a terrorist. Define who chooses whom is a terrorist. Then, you will see your logic is flawed. http://act.demandprogress.org/letter/ndaa_reversal/?akid=1110.1667079.IAWB5Y&rd=1&t=3
It's shaping up nicely. Your topology flows well but is unnecessarily heavy in areas, for instance the deltoid isn't defining much. These polys could instead be used to better define the ear or finger.
I'm not sure what program you're using but it looks like your smoothing normals are all jacked up. In Maya these are defined by hard/soft edges. In Max these are defined by smoothing groups.
Oh yeah if i were doing something that had really defined muscle i would definately do that, but thats extreme overkill for a model like this. Less really is better here imo.
oh shit Tim - thats really hot- a definate progression from the first sketches you did! Got that MR Rockstar last competition entry feel going on but that's definately not a bad thing.
I say its looking great. The only thing so far is that you should rework his face. It is looking a bit flat to me. Perhaps give him more planar structure to define the underlying bone, the cheekbone for example. It might be the beard that is not allowing the face to show well. Also your elbows need better structure and…
I'd say the crevices in the wood are much too deep. You should try to let the flow of the ClayBuildup strokes define the crevices between them, and use a bit of DamStandard to help define them.
I'd definately try and define the wrist a little bit more. Right now his forearm just kinda noodles into a hand. Makes one wonder how that proves to be very functional, yes?