Seems like I lost some of the attitude I had before and went a bit greebly crazy on the armor. I'll see if I can find a happy medium. The change with the hair was mainly because EVERY sci-fi/punk girl has that same haircut now haha. Thanks for the feedback.
Hehe, yes I thik you're right, I overdid a bit (first time I used the new dDo, so I unleashed it a little bit too much), But the idea was indeed of an abandoned crate where you find something strange... sci-fi grenades from Pompei? :D
Time restraints, mostly. I started making an interior for that diner, but aborted the project since it wasn't really very interesting. I am currently working on another interior scene for UE4, but it's taking a while. I built that sci-fi gun to impress a potential employer, but it hasn't really panned out.
^Nice!! I also have been too lazy to really analyze it, but I think the thread title has a lot to do with the number of views. Like.. [TB2] Sci-fi Gun [TB2] Proto-plasma Disruptor Super-Dooper Rifle *CRITS PLEASE* I think I overdid it but hmm...
Day 100 of #360daysofart 🏆 I watched videos on product design in Blender (Derek Elliot & Creative Sav) 🏆 I did some research on creating textures for 3D Models 🏆 I watched SnSmNtNs model a sci-fi head in Blender 🏆 I took some shots of my torch model to show how cool it is
Hello. I have been working on some personal work for my portfolio and wanted to see if I can get some critiques and maybe some techniques if anyone wants to share. I modeled the gun in Maya, textured it in Substance Painter and render it in Marmoset Toolbag 3.
I found a competition yesterday to create a female space/sci-fi character, and use a particular software. The deadline was this month I think. Has anyone seen this around? I didn't make a note of it and now I can't find it anywhere, must be hideously underpublicised.
Hi everyone, I'm making this new environment. I worked on this some months ago actually, but I've never gotten to finishing it. Now I'd like to finish it up. The plan is for a rather simple sci-fi environment, but I'd like to use decals for the details of the building and test this workflow.
Hello, this is my first post here. I made a small sci-fi robot recently. It's almost done. But I still want some feedbacks from this great community. They are high poly version. And I made 3 diffuse textures in 3d-coat.
This is my first attempt at Hard Surface modeling, but I am still trying to find techniques to make this better. Also this is my first time using Polycount, forgive me if I make noob mistakes. Any feedback would be appreciated and welcome!