hello, what was the name of the game where you move an object and finish clusters of an image ? until you finish most of it ? an attachment is there to illustrate... thanks...
Hello, I have a problem with sp baking. It is the first time that I make a bake with the match by name mesh. I have a low in fbx with multiple objects from Maya and a series of multiple high .objs from zbrush, and each respective object with its name and prefix. And the bake comes out with a huge error. I tried in marmoset…
The only problem with the name 'Nintendo Revolution' is that its so good they'd have had a hard time following it up with future consoles ;) Using the name Wii is like like starting at ground zero of bad names, they can only go up from there (at least I assumed that until they named their new system the WiiU)
Its probably treating it as a new mesh because the name is different on the copy then the original mesh (copy then edith the meshs name, past the pre-edited name to the copied mesh, export, then undo name changes). But yea needing to rely on a script to fix another script would be horrible, so hopefully someone has a…
yeah it is horrible, check if the function doesn't exist twice with a slightly different name sometimes you hav a (poly) behind the name. sometimes its just named differently, sometimes it doesn't appear in the all functions list -.-
Hi! looking at the screenshot of the AO map, it seems that adjacent trims affect each other. This might work in certain situations, but when used on edges, I would prevent AO from adjacent strips. To do this one can use Bake Groups (Toolbag)/Match by Name (Painter) or bake exploded.