Heydiho, I want to merge two bip files into one animtion, so the one starts at Frame 0 and the other opne starts at Frame 100 after the first bip animation is finihed. I tried a lot like in the Motion flow editor where I could make both files playable in one animtion but its effectly not one animation. Can I somehow export…
Hey guys, I've scowered google to find a solution to this problem. I'm having trouble understanding how to blend between two textures using depth information. A linear blend with something like a Ramp works, but doesn't look natural. Blending dirt with a cracked rocky ground, so the dirt falls off into the cracks is what I…
Hey, at work I sometimes get slightly tweaked assets based on submissions of mine thrown back at me to continue working with. Is there a way to compare one model with another one and highlight/isolate the differences? Like running 'diff' over two files. Based on vertex positions with a tolerance setting would be best I…
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Hello, this thread is for two separate but related questions. 1. Here is a machine gun model that I will use in a first person shooter. This model has quite a bit of geometry on the inside, but this is very small things that will only be seen when reloading, so I don't think it warrants that much pixel space in the UV map.…
New here, sharing my latest work. Prince of Persia is the reason I am part of the game industry today and hence, my homage to the exceptionally unique character who has inspired me through and through in various facets of life. I'm thrilled to share my revised version of The Prince from The Two Thrones along with his…
I am working on a model and would like to combine two parts together so i can merge some verts. Specifically the pistol grip and trigger guard of a gun to it's lower receiver. the count for each is under 2000 i have both selected and hit combine and they both disappear. i hit F to frame it but it's gone. I have cleared…
Hello guys, i made a weapon on one uv and the magazine and some other parts are on a seperate uv. i textured the gun first and after it i textured the magazine etc. the gun is on one substance-project and the magazine is on another project. Is there any way to combine these two projects to have my gun with the magazine in…
Hi all, would like to know if it is accepted method in industry or not. Assigning 2 materials (textures) to a asset in environment. For example i have a wall that i want to apply texture to using two different materials. The reason i want to do this is to have more creative freedom when making modular assets rather than…