I should have also gotten it for free but they want me to pay for it. I'm thinkin I'm not going to do that. I never really trusted steam to keep my unback upable copies of software safe for me. At least if I pre-order something in the store they are less likely to come back later and say "oh yeah that, well you need to pay…
First, great job on painting the texture, looks really cool. The loop you've added between crystal and pendant on the end of the chain may use some rotation... like select the loop and rotate it 30-45 degrees so it looks like its ray being cast from the crystal.... don't know if i'm making sense with this sentence but i…
If you're using Vray then you don't have to concern yourself with the metal/rough workflow. If creating your textures in a metal/rough environment like substance then you can use the Vray export preset which will convert your maps for use in Vray: diffuse/reflection/glossiness/etc. the roughness channel in Vray is to map…
I laid on the beach on the Gulf of Mexico after swimming and totally baked the back half of my body. I was only laying down for about 10 minutes. Prior to that I was swimming in the Gulf. I too refused sunscreen. The next day, we had to drive back from Florida to Michigan in a car that had no A/C. So I had the windows…
I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
There are 2 sections of this forum for this stuff: Paid Job Postings This forum provides a place for PAID job postings. This means fully established companies looking to hire staff for a full/part time employment with benefits. Free-Lance Posting This section is for freelance artists looking for work or for teams looking…
Hey guys, I figured now was as good a time as any to start posting my work on polycount so here it goes! I've been working on a day/night cycle in UDK for a project I'm working on and this is the progress so far. If anyone's got any crit and feedback I'd greatly appreciate it, I'm always looking to improve :) Anyway,…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
I was thinking about starting a topic like this, but held off, as I didn't want to sound so doom and gloom. Our company is making the switch to producing next generation graphics. The biggest hits I have seen are learning curves, and time. Learning curves are temporary. The examples are assuming 8 -10 hours a day or…