Update on the Washing Machine High Poly - Managed to get most of the hard surface work done for this prop, was definitely a learning process and I'm quite happy with how it turned out! Heres some screenshots of my progress so far: It's not perfect and there are a few imperfections here and there but overall as my first…
Submitted project: Milzo the Raccoon http://steamcommunity.com/sharedfiles/filedetails/?id=218809344 Work in Progress: Ursa Cub Another day another courier. The following character was designed by Agito666. I am currently in the process of modelling it. You can see the original concept art here:…
I have very little experience working with electronics, so with the power of nDo and the internet, I'm attempting to learn as I go (or make it up in the process). The horrible Maya shot showing normals as diffuse maps just helps me keep track of what has normals and what doesn't- the two marmoset renders are in-progress.…
Alright here's my progress for the week. Got a bunch of textures and assets in. Now it's mostly just a matter of world building, post processing and making this environment interesting. I posted some shots of a tiling texture I used for the landscape. It looks ok, but it definitely isn't there yet, and I'd love some…
Small Update! getting some props going, and editing a timelapse video thingie to show my progress. gonna try to record the process of this whole thing if I can. @Intervain, @fantasymaster, @pokinski, @duncan, @MKAH, @Tadow - thanks you guys! glad yo like it so far @octokitty - well im kinda obsessing about keeping my…
I'm freaking late haha, ho well..Here's a bit of progress. Bookshelf Process, paint-over from a keyshot render than sculpting it straight so i'll get a clean flat normal map on baking. All the tapering/bending will happen on the low poly. Also the candle kit @Cody: thanks for linking my brush ^^, I actually used it for 98%…
@kayta Thank you so much for your feedbacK! I see it now. I was so preoccupied with the idea of 'rule of thirds' I was missing even more important spot there. I re-worked the composition accordingly to client feedback and how I felt about it, and it's still rough work in progress but I thought I'd share the process here :…
Here is a updated on my progress. I have begun the texturing process. I am still working on the maps specifically, the spec map (which I believe the highlights to still be to large) and the normal maps. Right now the main wall prop is sitting on a 2048 X 2048 diffuse map, while the smaller props are together on a 1024 X…
Hello guys & welcome to my first 3d art showcase ! Today i have decided to share my work with you, because your feedback is essential for me and for every artist, as we always try to improve our skills. So i ask for you critics and suggestion ! So this a personal project based on half life gordon freeman, heavily inspired…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Lead Lighters to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…