Hi, My name is Arnold , i am a Senior Rigger who has +7 years experience in Rigging and 2 years experience in Animation if you are interested here's my Reel: https://vimeo.com/954935241 Thanks. Contacts: ------------ E-Mail: alaa45898@yahoo.com. Discord: Stylish#2298. Phone:+201145646009.
i'm totally into hair number 2 ( never done in any vi skin) 2 / 3 torso and i would merge the design of hand 1 and 2 ( number one have a solid and simple design number 2 get you attnetion pretty fast with that lightened circle ) legs i don't know they all fit but i guess 2-3 are more appropriate :hushed: really nice cocept…
Can anyone out there in quake land tell me where i can get this model from its not the first homer simpson model that is on polycount i have that one already.this one im talking about is homer simpson 2 for quake 2.i had this model about 3 years ago and what i remember about it is every time he died or i think it was when…
Can anyone out there in quake land tell me where i can get this model from its not the first homer simpson model that is on polycount i have that one already.this one im talking about is homer simpson 2 for quake 2.i had this model about 3 years ago and what i remember about it is every time he died or i think it was when…
1: Where are your parents? 2: Where are yours? 1: Are you even injured? 2: Do I look injured? 1: Well, we only do injuries. 2: Well, I'll just go get hit by a truck and come back.
Hello. I have 2 materials in the same mesh each one asigned to the faces in it's own uv channel, so 2 materials for 2 UV channels BUT the first UV channel material renders ok while the 2nd Uv channel material renders black (nothing at all). What am I doing wrong?
I've run into this problem in Max 2010, wonder if anyone has a fix. I'm unable to access map channel 2 in the UV editor. Switching to map channel 2, as circled in red, does nothing. In previous versions I get a pop-up asking if I want to perform this operation, then everything works as intended.