My entry for the #RookiesAwards 2024 Japanese Forest Shrine made with #Maya #ZBrush #Substancepainter #Marmoset #photoshop #SpeedTree #UnrealEngine5 www.therookies.co/entries/26901 #3dart #3d #3dartist #japan #feudal #fanart #shrine #forest #realistic #enviorment #pbr
If my understanding of PBR workflow is correct, while some of the maps between legacy and PBR workflows share the same name, not all give the same ouput with the same input with their respective shaders. For instance, a specular map using pbr isn't the same as a specular map using legacy. The same with gloss. Really I…