Katzeimsack, great paintjob so far ! I love how consistent it is (maybe thanks to something like a Substance or DDO setup ?) while still looking manually crafted. It does feel quite high contrast, but I suppose that just like for the WR edits you suggested earlier it will indeed work great once ingame. Well done :) Nikey,…
Hey guys! So I'm not a regular poster on here. I don't tend to share a lot of my work, but this is a new attempt to start getting some feedback and put my work out there! So over Easter I wanted to challenge myself to build an environment in 1 week (Monday-Sunday). I finished this scene last week (Easter Sunday actually!)…
One issue is that the Indie restrictions seem to be similar to the limitations of MayaLT, which makes it unusable for a lot of artists. In particular : A practical example : I have been doing a few assets with LT just for the sake of putting the app to the test, only to realize later that it was impossible for me to work…