We really 'should' leave religion out of these kinds of topics because of so much ignorance and bias on either side. :D There are some nut jobs out there 'for religion' and 'those against' but it seems 'all christians' seem to get bunched into the nut case bus in these type of debates. It's always black or white when we…
*sigh* Voted for it with my collegue. Seems like this was introduced by the newer bevel algorithm of Maya 2016, as it is reproduced in Maya 2016 without Extension 2. The old algorithm, forced with the following command, behaves correctly: polyBevel -com 1 -fraction 0.5 -offsetAsFraction 1 -autoFit 1 -segments 1 -worldSpace…
Here's an easy way to fix it. If you laid out your shells outside the 0 to 1 space, into 0 to -1, -1 to 1, etc. Here's an easy way to remedy it: Here's your shells outside the 0 to 1 Select them and move your scale pivot up to 1, 1. Like so: Then scale your shells in both U and V directions until they fit nicely into the 0…
wife is right, it's a big wow, besides just the pleasant look of it, it looks like a product image of a toy like you can reach out and touch it. I think that's a very appealing look for that genre oh you asked for critique. hard to come up with anything, but maybe the floorboards going perpendicular to the cabinet panels…
i beat the first level!!! with only 1 death on my new guy! i started a thief. blue face knight eh? hmmmmm. im going to have to explore 1-1 more. though, not sure how the level numbers go. obviously i know the 1-1, 1-2, 1-3... but i dunno what people call the other levels.
I think you may be getting confused. 0-1 uv space means the square/tile in the centre of the uv editor. U being horizontal (0) V being vertical (1) so 1-0 is the next uv tile to the right, 2-0 the next, and so on. So the tile directly above 0-1 would be 0-1, 1-1, etc.
My first attempt at animating a quadruped creature. Feedback appreciated https://syncsketch.com/sketch/NjM5OThjYzk5/?offlineMode=1#/23812797/24684380/f_10