Thanks for the images! Deciding on / adjusting the texel density a bit later has the main disadvantage of you having to redo stuff, so I wouldn't push it back too far. So now is probably a good time since you already have a couple of elements. Obviously, the texture for the chair would be smaller than the texture for the…
We are currently looking for a Character Modeller to join our team. We're looking for someone who can work to a polygon budget to create realistic human figures which are correctly proportioned. The ability to texture isn't essential though it would be beneficial. About the project: "For Hire" is a coop based tactical FPS…
We are currently looking for a Character Modeller to join our team. We're looking for someone who can work to a polygon budget to create realistic human figures which are correctly proportioned. The ability to texture isn't essential though it would be beneficial. About the project: "For Hire" is a coop based tactical FPS…
I know some of you work with geospacial datasets and maybe have some info. For the past couple years I've been working with a friend processing this data and looking for datasets that are HUGE. Huge does not have to be in scale, but resolution, I am looking for anything complete in the 1foot~10cm range (anything slightly…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hello, I am trying to create a 3d render featuring a crowd of robot characters, however I'm trying to dress the characters up in clothing and metallic-wigs, like civilized robots. Would anyone be able to sculpt 2-3 simple plastic/metallic-looking wigs that I can place here and there on crowd members? It doesn't have to be…
Hi all, I was just thinking of doing a complete over haul of my portfolio making bigger and better work, but thought I would see if there was anyone looking for any 3D model or environment work done.Or if not I will just get totally lost within my own work and become unavailable :) . you can see my work at…
Thanks a whole lot for the suggestions everyone ! This is very much appreciated :) -- Kurt, that's awesome !! Your video was the only one I could find showing an actual artist working on a 15x and it all seemed very responsive - so that was the tipping point pushing me to buy it :D I too went through a whole lot of tablets…
I always appreciate when models have consistent use of geometry more than anything. You can tell when a model has clean geometry, a consistent minimum quad size, enough geometry for curved and rounded areas, if they are leaving some loops to help control shading they are doing it in a consistent manner, cleanly terminating…