I think after you have a killer piece of art, and it's really poppin, as long as you have clean and informative marketing materials for workshop you will be fine. It's always good to go above and beyond, examples being the Guardian of the Eternal Seasons (id link it but dunno if I should spam.. look it up if you haven't…
Hello All, Apologies if this has already been posted somewhere, I just haven't seen any real place to ask Modo specific questions other than the Modo 601 Post awhile back. I'm a new convert to Modo from Maya and absolutely loving it so far. I am a noob at it though and do have tons of questions. I'm hoping to just use this…
I've probably forgotten twice as many as I can remember: Stray Cats (1st show at 13 years old) Def Leppard Billy Squire Loverboy Night Ranger Berlin Beastie Boys (4x) Run DMC Public Enemy Too Short NIN (2x) Nick Cave Guns N Roses Metallica Soundgarden The Cure Depeche Mode Quicksand Above the Law Ten Foot Pole Samiam Green…
Hey Reyne! Don't worry about how little or much you know about animation, personally I've always gotten some of my best animation critiques from people who don't even do art, but can just tell when something is off. I'll probably end up "scraping" this walk, as It's always good to start over, and this is one of the few…
Speed painting is such a horrible buzzword thats been floating around for years and people end up interpreting it in different ways. I see it as saying a lot with as little as possible and using minimal accurate brushstrokes in order to convey the details. I dont really like the idea of doing a lot of sampling from photos,…
unless you are a majorly talented baller concept artist, having 2d sketches in your portfolio is probably going to hurt you rather than help. characters are usually designed by narrative and concept teams, and the character artists execute, not waste a ton of time coming up with stuff, they might iterate on concept designs…
Super cool 2d stuff in here. Those metal gear style scary killbots at the top are baller, i'd love to see one in 3d. Crits:I feel like the g3's spec is extremely weak. It basically looks like you got caught up on detailing the specular and completely forgot to just make it look like metal and then work from there. Judging…
Nice break down. Couple things: 1. That orange highlighter look is baller. Totally going to steal that :D 2. If you wanted more geo on your LP than your version of the cage has atm, how would you go about adding that back in? Would you recreate the entire length of the optic housing? It's not difficult. In my mind though,…
one of the core reasons I started this thread actually. I know how frustrating it is to be super proud of your item, believe in it, only to see after a week it has 200 views. It will get a huge amount of favorites and upvotes, but if it never gets votes fast enough it will stay down, so then you get situations where you…
It needs more color unification. There's like 10 different colors for everything. Try making all the hud stuff / glowy bits all one color, and then light the room with them. The texturing on certain elements also looks extremely low-res. I noticed that on the door in the back, you have a really low-res painted in highlight…