Your glass needs some type of reflection vector for udk, take a basic cube map and apply it. Your glass looks really flat with out it, on the bottom where the tube meets the ground needs some grunge or wear, the clamps with the emmissive is what i'm talking about. I like your yellow tube you have going into it. Everything…
I gave up on a small diffuser at the back of a flat floor and hit the town with a pair of colossal venturi tunnels. The idea is, at speed, it creates a vacuum underneath the back of the car, creating downforce. It should be able to take a volume of high-pressure air roughly the size (volume) of a PSP at the front and…
@MrHobo You might need a little more geometry to sell the bevels, or do them in 2d to make them work perfect. This is assuming it has a normal map though. You could get the extra geo for the bevels by getting rid of extra tris on perfectly flat surface, which appear to be there only to make texturing easier, which is a…
Yeah im not like 100% sure yet what to make of it. Since the base mesh of all chapters are the same i figured i would build that first and then later on add the markings and whatnot. But at this point im trying to keep the base as intresting as possible. Im thinking about making it sort of "chaosy", thinkin big chains and…
~ Nice work. Desperately needs painted occlusion! Tooooo flat right now. Careful with the super noisy pants too. Variate the hair colour a tiny bit too. Hair is lighter + duller towards the tip as the sun bleaches it out over time. Nose is preety wide and unshapen too. Especially as you haven't made her Septum lower than…
af3d: trigger guards are almost universally flat and at least a little widert--google image search "trigger guard" for a wide survey of different profiles. I know it's a science fiction weapon but the trigger guard sticks out as being not quite as properly gun-looking as the rest. I think something else that would aid…
Edits Originals Diffuse Flat Wire I originally started this months ago for workshop #3, but lost it somewhere along the way. Found it recently, cooked up a LP and textured it. Unfortunately w/ all the curves it ended up coming in at 3972tris which is almost a 1000 over budget >.> oh well. Any crits on the texture are…
Awesome work in this thread everyone. @lloyd YES PLEASE! @dummyyou Really liking the scene. Be nice to work on the camera angle some. Try reading http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/phil_straub_composition_tutorial @Screwonhed thanks for posting the flat. Kick ass job! You did a great job at…
loving the arms on that character Holi, i really like the style of the muscle definition and the cartoony style of the large hands! Only thing i'll crit though is the chest and ab, seems a bit too edged and flat at the mo! Heres something i've been working on the past week, thehigh poly is almost finished, still needs a…
ENDOMI - thanks man, I will check them out. Jeremy - nice characters and beautiful portrait, is that done in charcoal? Endzeit - what kind of context is this gate in? You got any reference of its surroundings? pricej - they do look a little messy. Nice model though. you could redirect the edges up over the bonnet or along…