What? like making the challenge part of the game, not arbitrary numbers that run behind the scenes? That and the idea of learning by doing in Dungeon siege and obviously skyrim is a good way to get around the problem of being forced into a role. Its a preference thing though surely, however i'd say player satisfaction…
I'll start out by saying i dont mind the RPG genre at all. RPG's and stats as a "Thing"... I guess a game like WoW or FF7 are clearer examples, whereby grinding is required in order for you to overcome problems. However its only really an issue in WoW when you play a meatshield kinda character, that has to trade blows...…
I think stats have their place. Stats like strength/dex increasing movement speed/dodging or enabling you to wield larger weapons or heavier armor while retaining mobility is something that can play a role without removing player skill from the get go. But again, i dont really mind numbers as a system when a game its…
Finally read the GI Article: -Uses Havok Behavior to improve animation blends and how physics affect them. - World no longer freezes when you talk to people nor does the camera zoom into their face, NPC's whom you talk with while they are working will keep working and alternate between their current action and the…
Try using Grand Soul Gems you nut. The effect of the enchant scales with the size of the Soul Gem. While a Common Soul Gem will only add say 3 health a Grand Soul Gem adds 20. It was the same way in Oblivion. Also if you were so invested in enchanting you surely put perks into the Enchanting tree? I don't even have any…
Alright there's sufficient praise in here for this game I think I can vent a bit. Don't get me wrong, the game is awesome, worth every damned penny, but there's some game design that's really starting to kill the mid/ late game. /gameplaySnob The item/ Enchanting/ Alchemy/ Money/ Skill/ entire damned gameplay system…
I've played for about four hours now I think. The world is absolutely beautiful, the characters are nice and just running around discovering things is really fun. The dungeons I've seen so far are a lot better than in Oblivion. Talking to NPCs is actually useful as they might tell you how to get to the next city: "Cross…
Well played the game pretty much the entire day yesterday. Still only about level 8. Really enjoying it, can tell I'll be playing the hell out of it. Having experienced the awe of first stepping out into Skyrim and having a chance to mess around with several things now, there are a few things I'm disappointed with though.…